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Hello!

I just fixed the Discord link, thanks for letting me know! :D

In the .yyz project there's an example specifically about Displacemaps, could you take a look? See: "objPPFX_09_Displacemaps"

Basically, you will use the "PPFX_NormalmapRenderer". This constructor aims to draw normal map objects on its internal surface, and for this, it uses the default parent object "__ppf_objNormalEffect" (localized inside PPFX's folder), which has raindrops as its child, which you can create to generate the drops on the screen.

I hope this helps :)