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We realized that by trying to support 3+ platforms, we had to sacrifice a lot of optimizations and/or features that the engine we use has (because they are platform specific), and for just the two of us, it's a very hard thing to maintain, especially because there is only one of us who does all the programming. There are a lot of broken (mostly visual) things because of this. Combined with the fact that the very early development had to be rushed because of deadlines, the code base isn't great to work with and we basically have to rework a lot of things that are already in the game. This has been taking way more time than anticipated, hence the lack of content updates. We still believe in this project and will continue to work on it because we know we have something special on our hands, but it will take some time for it to get to a stage that we envisioned when we started. Skipping, more minigames, and other features are planned for the future, we just have to focus on making the base more stable first. Thanks for playing!