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(+1)

Very enjoyable. Map design was really good in general having a lot of interweaving paths and even though there was only one movement ability I still felt like I was opening up the world due to the number of locks and keys. Movement also felt pretty good, specifically I appreciate that the ledge grab is very generous which led to some interesting sequences. I do think that jumping could have used more hang time at its peak, as it stands it doesn't exactly feel "off" but it doesn't exactly feel right either. The boss near the end fairly fun and had a flow to it which I don't think is present in a lot of game jam bosses. There are some visibility issues with the bullets (they probably should either be slightly bigger or make a sound, they were really hard to track) and the slam attack was the easiest by far to punish which probably wasn't intentional. There was also an issue with the laser attack spawning on top of me which unless I missed a telegraph meant unavoidable damage. Still though I don't want you to get the impression I didn't like it. The music was also really cool and well utilized, it felt very cohesive but clearly going for different moods.