Decent and interesting, I'm presuming its release is intended for monsterloving audience.
-prose is good most of the time but inconsistent: "he'd been commanded to do 'that stuff'" -player knows too little of the context of the interaction to be able to understand what the dialogue is about -the lock in options could both be equally read as romantic or friendly, either they should be reworded or lock-ins should be abolished for a fluider system -the speed of the romance is a bit fast, for all i know ive known scorn for all of two minutes, i've spoken with him about self-ideation and he immediately went to bone -some speakers of the text are, at times, undefined, one box seems to have code in it -some diplomatic and idealist options sound like different phrasings of the same concept -there is no intermediary route between ruthless muscular bear-o and the two routes for macha drinking metropolitan
I believe in the quality of this game, and so does the Australian government, apparently, congrats on that.