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For me at least playing and rating a game is just a fraction compared to writing the actual feedback. Even for short games, I tend to give the games a good amount of play time by trying to get a good score or doing a second speedier run etc. I like receiving actual feedback so that's what I give other games too. Just pure ratings and zero effort "good game" comments don't really do much for me. Of course it takes more time this way though. I've played/rated/feedbacked 13 games so far so I'm maybe projected to reach a total of 30-40.

Dang, I was kinda hoping that it would have been that FFA unlock at some queue rate threshold. But good to know that there is at least an option for it so can take that to account when joining jams.

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I see what you are saying.

For me personally, I didn’t upload my game for critique or feedback, I uploaded it so people would play it. The final scores are all the feedback I need or want.

It’s not that I mind receiving critique - I even enjoy it to some extent - rather it’s mostly that I really just don’t care that much. I know for myself which parts of my game are shit and which are good. I just wanted to share it with a lot of people, and most importantly of all I wanted to prove to myself i could make something I was happy with.

Yup, of course getting people to play your game is most likely the main target for everyone. Never really considered that some people might not really be for the feedback/critique.