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(+1)

Did you figure out what causes the load issue? Like, the steps to get it to happen? I'm not related to the project but could maybe find the offending code and recommend a fix here for the dev if I could repro it (it's pretty easy to modify and recompile the game with dnspy). I would suspect it has to do with having saved or not, or maybe the autosave behavior.

(+1)

No,

Have not been playing due to other things.  I was in the court sending units out for treasure when this happened again.

I am playing this on Linux through steam and Proton.  Happy hunting.

(1 edit)

Thanks for the hint - when in court mode, save and load is disabled. If you quit to main menu from the court, load isn't re-enabled during quit. Should be easy to patch

Found it - In DungeonOptionsMenu.QuitToMainMenu(), insert 

```
DungeonManager.mode = DungeonManager.DungeonMode.MANAGE;
```

before SceneManager.LoadScene("dgn-menu");