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Thanks a lot! Actually there’s no baked lighting it’s all done using GDevelop’s real-time light effects. I kept it simple because of the jam, but I’m really happy with how it turned out.

(+1)

Ah gotcha,I had seen your Reddit post also so figured you carried the baked lighting over from that. Well extra impressive then!

Yeah exactly

I wanted to test GDevelop’s full potential, especially how far I could push lighting and 3D presentation without relying on baked lighting or external tricks. Glad it came across thanks a lot!