Nice work! That baked lighting really sells the scene. I tried to get something similar setup in my game with the click on the item and being able to spin it in 3D but didn’t have the time.
Thanks a lot! Actually there’s no baked lighting it’s all done using GDevelop’s real-time light effects. I kept it simple because of the jam, but I’m really happy with how it turned out.
I wanted to test GDevelop’s full potential, especially how far I could push lighting and 3D presentation without relying on baked lighting or external tricks. Glad it came across thanks a lot!