Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Thank you so much for your feedback! I really appreciate it and it helps a lot with the development…

And with the spaceship not being able to shot asteroids behind the planet, it would have been good to fix. But I can’t come up with a idea alone to make it easier. So if you get any idea, please tell me. Thanks 🙏 

I assume you are using raycasts for the collision detection I think you can input physics layer filters to the raycast function and then you just need to add a new physics layer to the planet so you can filter it out and still have the player's and asteroids collide with it, just not the raycasts.

Thank you so much!