I assume you are using raycasts for the collision detection I think you can input physics layer filters to the raycast function and then you just need to add a new physics layer to the planet so you can filter it out and still have the player's and asteroids collide with it, just not the raycasts.
JosephIsAPug
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Like the game concept! though would like to offer some feedback. You have a lot of great features like the particle effects and the working high score chat. It would be less stressful opening the shop if that also paused the game. And it would be nice having some way to view the high scores without dying. The difficulty is currently very high since you have no idea where the asteroids are coming from, if they are blocked by the planet, you will have a hard time getting their and angling yourself in time. Otherwise, I am excited to see where this project goes considering I am also developing a space themed game :)


