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(+1)

just a quick update
there is nothing interesting to make a devlog about right now
just raw work
I've been making textures mostly


only wanted to make new light textures first but things got out of hand  🤔

but this proved to be a good idea - turns out the more textures you got the easier it is to experiment and make new areas

my new approach is to play around with lights


here is my "new invention" - the light crate 
sometimes you have no other ideas but to place a crate at areas - so why not pretend they belong? 🤔



night areas are super easy to get right with lightmaps



and with the new textures I experimented around with some new setpieces

so there you have it .. I'm trying to find a new direction for the levels
because the demo released highlighted plenty of shortcomings with my approach
turns out just adding an automap won't solve things
I still need to figure out a way to hold the hand of players.. without them catching on 🤔

I see you with more silliness next time 👋