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This was an interesting gameplay mechanic, but it needs some refinement—both in the movement speed and the puzzle design. I think you could turn this into a Portal-like puzzle game, and I’d love to play it.

(+1)

Thanks for your advice. I agree with you on the refining possibilities. It's a five days Game Jam work, and I'm not allowed to update it right now. Anyway, I'm already working on other projects and I'm not sure I'll go back to this one right now. It was basically a way to actually use the RTX effects for Gameplay and not just looking nice. I think many other puzzles could be created with the same concept.