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Something very strange is going on.  I did another test where I deleted everything inside the hex (including scripts), so it's just a RectTransform and a CanvasRenderer.  It took over 1000 hexes, but I was able to reproduce the bug by duplicating these empty hexes.  I then had weird behavior where disabling them did not make the quads show up again - I had to actually delete them from the scene before the quads would show up again.

So I've reduced this problem down to:  Main Canvas --> Container with ONLY RectTransform --> Container with ONLY RectTransform (Image, script, canvas group all disabled) --> Container with ONLY RectTransform --> Hex object with only RectTransform and CanvasRenderer.  All scripts on or interacting with any of these objects have been removed or disabled.  The main canvas does have a canvas scaler, but I disabled that to no effect.  I also tried disabling everything except the STM on the object that has the quads.

Here's my STM settings: