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(+2)

Played halfway through the demo and had fun. Wishlisted and decided to wait for full game.

Some thoughts:

1. There are horizontal lines in the graphic. I don't really like this visual effect, will there be a way to disbale this?

2. There's no way to demolished buildings. However, since the game is based on relatively short runs, a mistake won't have long lasting effects. I think this is interesting.

3. It seems every building I build will exponentially increase the price of all buildings. This is an interesting design choice, I wonder why you chose it over the traditional "every building exponentially increase the price of the same type of building".

I think the current mechanism encourages not having less effective buildings, and put all into the most effective building. The 'traditional' apporach will encourage having a diversity of buildings, but it will also degrade into just buy whatever you can afford.

Anyway, I suggest adding some nodes in the reputation tree to reduce the price growth.

4. Wooden baskets are too weak. Each amber is worth 3, each basket takes 2x as much work to craft and is worth 5. The ship cargo space is not scarce enough for this to be worth it. Furthermore, there're multiple boosts which increase amber worth to 6 (artifact +1, tree +50%) which makes them directly worth more than baskets.

(+1)

Thanks for the feedback and your support!

1. Yup, you can disable it by checking the "disable CRT Effect" in Settings > accessibility (you can open setting by clicking on the cog icon in the top right corner)


2. Valid point - working on it :)

3. Adding reputation tree nodes that reduce price growth sounds like a gread idea. Thanks!
We kind of wanted people to plan more carefully instead of just buying whatever is cheapest or most efficient at the moment (thats also why we didn't include any way to demolish existing buildings).
That said, this is definitely something to discuss, and we’re open to adjusting it, or even changing it completely, if it doesn’t feel right.

4. True, true. To be honest, we rushed the baskets right before the demo release so players could build a better economy on islands, lets say, with only 1–2 amber deposits and maybe 8 trees. Agree with you, indeed it does need some love and adjusting. Thanks!