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Oh that is really impressive O.O Congrats!

Time to add new ones in the next patch xD

Thanks for telling me. I am currently working with someone who helps me with some of the grammar as well. Next version will have a lot more spelling mistakes as well.

Now that empty spots are rare I may set the requiremnt lower for that one. And Yup, those are the right ones, mainly in the gardens!

The 5th hidden one is in the tutorial and was suggested by another player. A very clever one. And something people usually try to avoid.

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Had to remove blessings but done :3

Gathering spots don't like me. Need to try get D20 before gardens and turn off random floors in mods. Is there any way to make them spawn more?

Congrats : 3

Currently not. But they are ususally not that rare. One to tow per floor.

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But it need to be 12 per run, so with 6 floors in the garden level, if I get at least 2 floors with one gathering spot - than this achievement isn't possible to get.

Might be because of some mods I couldn't get it, like with one that remove relic spots.

Anyway it's a reason for the next run \o/

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Sorry, forgot it was in one run. Going into loops makes it very easy just more time consuming.

Probaly a bit high from time where the third level does not existed. Will reduce that number in the next patch to make it more easy.

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Or you can add boost from level ups that gives more gathering spots and mine spots. Also  will be nice to have some boost from level up for TF items and '?' events. 

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All achievements are acquired \o/

Without D20 and saved saves for gardens it wasn't possible, with just save/load I've got quite often floor with only one gathering spot, a few times there was no spots at all, but quite rare.

Also got bug with shop that doesn't disappear after I visit it and can revisit it as many times as I'd like.

Overall I really like this game so far, and if I can help somehow with it's development - I'd be glad ^^

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Great job! Glad to hear you got all^^

Today I reduced the requirments for two achievments while working on text corrections.

"Gardening Work" Required amount: Reduced from 12 to 7

"Trash Collecting" Required amount: Reduced from 44 to 22

That's odd. Will look into it. Any idea what could have caused it?

And thanks, glad to hear you enjoyed your time with the demo : 3

Mmmhh, I think besides providing feedback of course, the best help could be interessting idea suggestions, for exsample Artefacts, perks or achievments. There can be never enough of them.

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Will check If I still have that save with endless shop to show you. (rarely save more than on 1-2 slots XD) 

But I don't remember taking something strange, d20 rerols also haven't cause it before. Ones got something similar with saves on the level. 

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That's a small amount!

But no worries, even if you don't have, technical speaking, there can't be that much what can be causing this. Only one script affects the shop spawn rate so a error should be easy to find with some investigation.

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I'd give you my discord, for easier communication and idea sharing, but haven't find PM function here...

But if I get something in mind - I'll be glad to share ^^

For TFs, I've seen cow, sheep, cat in the files that waiting for nex updates. Maybe add something like sergals, dryad, Chinese dragon, horse or even some sort of living pool toy. But probably most of them you already planned ^^`

With artifacts will be fun to add some that umplify or change specie related abilities (like evolution, but artifacts) also will be nice to get specie scroll from the shop, after you open few of them.

Also have some ideas for hiden achievements, but don't think it's good to tell about them where someone can get a spoiler ^^`

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That certainly would be easier.