Its a very interisting mechanic, but it feels as it is used now a bit displaced. it is good to attack enemys at your back and they are hard to hit in motion maybe a short slowmotion will help out or it should be hard and reward skilled players with some bonus by killing an enemy this way. The mechanic will fit better in linear Levels like a Corridor where you run in only one direction and where chased by enemys which you have to defead with this backflip to keep in motion and save time. You have something special here I hope we see how it develops in the future.
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Yeah. Initially i wanted to make some kind of chase gameplay, to make use of flips, but i was in a rush. Too many new things to learn and try. And, as usually, i was hyper fixated on sounds and music.
Probably im not gonna develop this any further. Maybe i will try to make linear level, but it implies a lot of things to add.
Anyway, it was a fun 4 days ride. I was able to learn new things and make better music, so im happy.
Thanks for feedback