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Yeah that is what I was talking about, It is still a very enjoyable experience. I would look into balancing some things tho, as it takes longer and longer to "complete" a planet. (also couldn't get to getting the 999 999, needed to restart my laptop before I got there D=)

Good luck on the project, also, is there like a way to go back to previous planets or not? and is it worth it (or going to be worth it later on in more updated versions) to upgrade planets before you go to the next, as there doesn't seem to be an use.

Have fun making this game, I hope to see this becoming the project that you invisioned.

Apparently I need a tutorial lol, the dice button in the top middle of the screen roll's through all the dice faces and puts you on a random one. I'm working on making resources have more used than just upgrading a single planet rn.

I found it pretty clear, but that could also be because I missed some things, I only used the upgrade like right bottom, and the roll in the top middle. But I would suggest looking into your randomness, as I got every single cube type in order (like on the left side, that exact order). It could be a stroke of luck, but I'm not sure about it. (even on the updated one, I got the magma then fish so like its ordered).

I would think a tutorial should be added  pretty late in the game, so you know what direction your going in, as if you add some features that replace old ones, then your tutorial might be outdated, and you need to update it again.

Good luck on making them useful for multiple planets, I wish you luck with both creativity and the building of the game.

Just updated it, the randomness should be more random now, and the upgrades should be better. There's also finally feedback when you click buttons and stuff lol.