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Cat Jug

70
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A member registered Dec 27, 2023 · View creator page →

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Commenting again to say that top 100 in enjoyment is well deserved. Hope this game keeps getting worked on, would love to play a full release.

Game jams never meet your standards, that's just the nature of them. Making a game is more than most can do, I'd call this game a win.

Cool game, very luck based though, after a couple tries I gave up cause I could never get lucky enough to win. The premise is cool tho, and I enjoyed playing it.

Somehow, you've managed to make tic tac toe fun. Funnily enough, it's a good thing that the ai is bad at the game, otherwise this would be really boring. Only complaint I have is the sound effects, they're good but when there's so much stuff happening at once, they play a lot.

It's a cute game, for being a game jam it's pretty good. I feel like the bats pathfinding is a bit unfair at times, and the mechanic of being able to destroy the maze feels a bit weird to me, but it's a fun little game and a solid jam submission.

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The core mechanic is clever and the game is really fun. I feel like a bit of the levels could use with some more balance, but who has time for that in a game jam? (I definitely didn't lol). I enjoyed playing this, with some more levels and maybe some new mechanics, I'd totally buy this on steam. Really solid jam game. Also the names for the levels all being Alice in Wonderland references is really clever.

Might be my favorite game I've played yet, I was just giggling the whole time chucking stupid little robots around the room. I think it could be better if the bots actually gravitated towards the right colored platform, would make the game a bit easier and less random, but that's really my only feedback. The games really cute and fun, and my heart broke a little every time I turned around and saw that 5 new robots have wandered onto the train tracks.

It's a really cute game, trying to save a cat from going to hell is definitely a unique take on this theme lol. The games pretty short and easy, and the player controller could use some work, but it's a solid game that clearly has a lot of thought put into it. Something that I could see myself playing again if it was fleshed our more, good game.

Nice to see I'm not the only one to make a game based on cellular life lol. It's a bit unintuitive and slow at the start, but it's a neat game that I had fun playing. The gameplay could probably use a bit of balancing, because it's really easy to not lose. Also it'd be nice if the screen zoomed out some when you got a lot of cells, because the screen gets very busy and crowded very fast. Cool game tho, I enjoyed it.

Oddly cozy feeling for being a game about defusing bombs. It's a neat interpretation of a typing game, and pretty fun to play. A bit basic, but there's only so much you can do with the mechanic of typing lol. Solid game jam game.

It's a cool concept for a game and as is, is a pretty good demo for it's mechanics. I could see this being fleshed out a lot more into something really cool, but regardless of that it's a clever mechanic and a pretty cool game, tho the puzzles are a bit simple.

Never played balatro, but I can tell this is very balatro inspired. It's definitely lacking some game balancing, but all in all I had a fun time playing a couple rounds. With a bit of polish and balancing it would be a lot better, but as is it's a pretty cool game. I like it.

Why did one person leave 6 comments?

Anyways, it's a neat game, the people and buildings look nice, and the premise is pretty cool, but the game is way too slow. 

This game is cool,  I like the idea behind it and all the art is pretty neat, and the gameplay is pretty fun, tho the mouse sensitivity is horrible even after tweaking it in the settings. A bit rough around the edges, but it's a clever game that's pretty fun, tho I never got really far because I'm horrible at games like this,

The main gameplay is pretty unique and cool to play, can't say I've seen a puzzle mechanic like it before. It could probably be made more clear what controls to use, and the intro text is a tad too long, but with some more levels and stuff I could totally see this fleshed out to be a cool game. I like it, for a jam game it's pretty good, if a bit incomplete (But I guess that's the nature of game jams lol).

The concept is really neat and I like the art, it feels like something you'd see in an old flash game. There's not much to the gameplay and it's a bit buggy, player jumps like an inch off the ground and can get stuck on stuff, and if you swing your sword you just hit all of the enemies. Neat concept, would like to see this worked on further cause it definitely has potential.

It's a clever way to interpret the them and I like that art (sheep are cute), but the gameplay isn't great. 100 is a lot of times to just press space, and there's no penalty for missing a sheep and nothing stopping you from just spamming space and winning. Interesting concept and good art, gameplay just needs some work.

Using gen ai to make assets was quite explicitly against the rules. There's literally only 6 rules.

It turns out we definitely made the game too hard. Glad it still turned out cool regardless of how bad we are at game balancing lol.

The mechanics are really clever. Some parts of the game could use some polish, namely the player controller needing some work and the platforms being hard to use, but the game definitely has some legs to stand on. It's a clever game that's pretty fun to play.

This has the bones of a pretty good first platformer, and the story that's going on is neat. Mainly just the player needs some reworking, very floaty, also idk if it's intended but you can just hold space and fly. Nice concept tho, could be a solid platformer with some polish.

Well evidently I can't read, cause I missed that lol.

Solid prototype, it feels like an oldschool rpg, I like it. Also the UI and sprites are nice, slimes could use an animation but I like them. I'd like to see this get worked on more, definitely has some potential.

The mechanic of your momentum transferring to the bullets is really clever. It could use a bit of polish and probably a tutorial, but it's really cool, could totally see that mechanic being in a bigger game. Solid game, just needs a bit of work.

The idea of this game is really cool, and it's pretty fun to play. Could definitley use some polish and effects when you kill enemies/jump, but it's a pretty solid concept and a cool game.

This is fun, kind of reminds me of the Papa's Pizzeria games. The art is cute and the mechanic is basic enough to pick up quickly, while also being able to get a lot harder when the speed starts ramping up. Only real things I think this is missing is a quick tutorial (because at the start I just ran around confused for a little bit), and a mechanic to make the orders longer as time goes on. Other than those two small things, this is a fun game with a ton of replayability value, I like it.

I like the core of the game, the art is neat and the idea is pretty cool. The gameplay could use a bit of polish, when you get going at a higher speed it's really hard to make any jumps. It's a cool game and I like how it looks.

Don't pay for this game btw. Definitely just someone trying to, quite literally, make a quick buck.

Can't play either

The artstyle is really cool and the gameplay is unique, though a bit hard to readjust if you start going really fast. Also I flew into a corner really fast and clipped out of bounds, so that was neat lol. Cool game.

I really like this one, it's a clever use of time travel with some cute art and a silly story. Only real complaint I have is that waiting for the countdown to end really slows down the game, it'd be nice if you had a way to die and lock in the position you were last in, so you don't have to stand on a button for 20 seconds. Also the countdowns are a bit long. It's a really good little game tho, really creative and fun to play.

Not my type of game, tho it is definitely neat. I like the player art on it's own, but in the context of the game and the stock images in the background, everything feels a bit out of place. For a first game, it could definitely be worse.

Well fuck. Looks like I got more bug fixing to do.

Just updated it, the randomness should be more random now, and the upgrades should be better. There's also finally feedback when you click buttons and stuff lol.

This issue should be fixed now, also upgrades have been made to use more resources than just the respective planets.

Apparently I need a tutorial lol, the dice button in the top middle of the screen roll's through all the dice faces and puts you on a random one. I'm working on making resources have more used than just upgrading a single planet rn.

Depending on what you mean by last goal, it might be a bug. When you unlock all the planets the unlock button shows up as 999999, or something like that. It's on my todo list lol, I'm glad you enjoy it tho.

Isn't the point of a clicker game just "big number go up, make big number go up faster"?

Thanks! Relaxing is mainly what I was going for, though it definitely would've been better if I'd gotten around to adding music like I intended.

Thanks! One of the first things I intend on adding when I have some free time is audio design and some visual feedback when you click stuff.