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Cat Jug

38
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A member registered Dec 27, 2023 · View creator page →

Creator of

Recent community posts

Well fuck. Looks like I got more bug fixing to do.

Just updated it, the randomness should be more random now, and the upgrades should be better. There's also finally feedback when you click buttons and stuff lol.

This issue should be fixed now, also upgrades have been made to use more resources than just the respective planets.

Apparently I need a tutorial lol, the dice button in the top middle of the screen roll's through all the dice faces and puts you on a random one. I'm working on making resources have more used than just upgrading a single planet rn.

Depending on what you mean by last goal, it might be a bug. When you unlock all the planets the unlock button shows up as 999999, or something like that. It's on my todo list lol, I'm glad you enjoy it tho.

Isn't the point of a clicker game just "big number go up, make big number go up faster"?

Thanks! Relaxing is mainly what I was going for, though it definitely would've been better if I'd gotten around to adding music like I intended.

Thanks! One of the first things I intend on adding when I have some free time is audio design and some visual feedback when you click stuff.

Now you relish in a profound sense of accomplishment. I meant to add more, but the time kinda got away from me, college is rough lol. Winter break is coming up, and I plan on expanding it a bit further the. Glad you like the design.

Nothing happens when you press what? There's some issues with the upgrade button being buggy that I'm planning on trying to fix.

The use of the limitation is really good, rolling the dice is the core game mechanic. The attack amount gets a bit wonky after you hit triple digits, and after you unlock multiplication it gets pretty easy, but all in all it's a really solid game for a game jam, and with a but of polish it could totally stand on it's own.

The art is really good. The gameplay seems well polished, and the ai is good. It'd be nice if there was a help button that you could press after you go through the tutorial, also the tutorial reappears each time you play another game, and the rounds left goes to -1. Tho those are all pretty minor nitpicks, this is a really impressive game for a 3 day game jam.

Damn, I tried to fix that, it shows up fine on my end. What resolution is your monitor?

It'll have an actual point system hopefully later today, glad you enjoyed hopping around.

I'm surprised I didn't realize that at first lol. It should be fixed now, along with a couple other bugs and balancing issues.

I appreciate the feedback, also I'm proud of the art, even tho most of it is really similar to frogger art. As for the pumpkin rafts, I made them dip down less frequently and also made it so the frog moves with the platforms, as well as slowing them down a bit. I'll try and make it so you die later in the animation when I work on this some more tomorrow,  but for now the game should be possible to complete, tho there is currently no win condition, so you can just win in spirit until that is implemented.

I appreciate it. The frog moves with the platforms now,  so it should be easier to win; tho there is no actual win condition yet, so only moral victories here.

Thanks, I'm planning on working on sound effects in the coming days, hopefully before ratings are over. Also the game should be easier now, cause it was way too hard right off that bat.

Yeah, I didn't playtest much, but now that I have I realize it was WAY too hard lol. I've toned the speed down a bit as well as making the collision for the platforms a bit bigger so it should be easier. Also the frog actually moves with the platforms now, which makes platforming much easier. Still no win condition is implemented, but it is much easier to get to the end, so you can win in spirit. I'm glad you liked it, even tho it was very unbalanced.

Can't take full credit for the color pallet since most of it is just slightly hue-shifted frogger colors, but I'm glad you like it. Also the frog does move with the platforms now. Still no win condition in the game yet, but it is much easier to make it to the end now.

I appreciate it, would definitely call this a win as well. I've added a couple updates to the game, has no win condition still, but it's a lot easier to get to the end, and the frog actually moves with the platforms now.

I know the game is the wrong resolution and currently has no score or anything like that, it will all be fixed soon, but I cut the deadline way too close. If you find any other bugs, please let me know.

I am the gay slime. Everyone worship the gay slime.

I was going to make a tutorial but by that point I had like half an hour left. I tried to put all the controls in stuff in the description so people would understand how to play. Glad you like the art style tho, I tried working with a more simple style and I think it worked well.

It's fun, the shadow effects on the trees are really neat. It'd be nice if there was a bit of an indicator where or when fire spawns, but the maps are small enough to where it's not too much of an issue.

It's a fun concept and I enjoyed the first level, logic puzzles are fun. There's some issues with the menus though, and I'm pretty sure level 2 is impossible because it needs 5 in one of the jugs and 6 in another, which totals to 11. But you only have 9.

It is broken

It definitely was ambitious, especially since I spent almost the entire first day on art lol. Glad you like it tho, big fixes probably coming soon.

Yeah, asteroids were also giving me issues with just not spawning. Fix hopefully coming soon.

Reminds me of old flash games, I really like it

It's mostly disappointment that the game was garbage, but yes when a games is advertised as a porn game, I kind of expect porn.

Crappy attempt at phycological horror just randomly shoved into the endings. The questions suck, there's not enough to feel rewarded when you get them all right, but there are enough to feel annoyed when you have to restart. You can't skip dialogue, which gets really annoying on the 3rd or 4th run-through. And, it's not even worth it in the end. Whole game implies you'll see the girl naked, and you just straight up don't. 

Great artstyle and game was so fun I replayed it several time

Lol meant to leave the comment on the rating page, oh well

I really liked it, especially the whole Planck unit thing. I had a few issues where you can die during dialogue and the text didn't resize correctly so I couldn't read it all. I had the same issues with my game tho. Overall fun to play

Really like it, few things could use some work like placing buildings or people just walking off the edge, but overall great game. If this was on steam I'd totally buy it

I'm totally unbiased in saying this is the best game ever created

It better be cause thats the entire concept of my game