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There's a bit of a disconnect for me between the cozy vibes and the stress of a time-based scoring system. Maybe an experience similar to Wilmoth's Warehouse would work better. At one point I dropped a book, which felt to the ground, and I wasn't sure if I could retrieve it. Overall not a bad game, but not gonna lie: the heavy use of AI in both code and art makes it hard for me to assess this game as something you truly created yourself.

Thanks for playing! You're right about the timer, not that cozy. Something to rethink for sure.  Good thinking on Wilmoth approach!

On the AI front: I get the skepticism, especially with how much low-effort AI content has been flooding feeds these days. For me, AI is a tool, similar to using an engine or asset library (more like a headless programmer). But it's a spectrum based on usage, and people draw lines differently. I think of it as developing through user stories and code reviews, easier in a lot of ways - comes with it's own challenges.