For simplicity, I'm just treating a 1 result as "Automatic failure, lose 1 W Integrity", otherwise add die to stat.
What's the rule for if you have no viable direction to go? I got North or South cards as my first two, meaning I ran straight into the tower/joker without the key item, and then had nowhere to turn. Naturally I just had to fudge and take non-existent route to the east, but surely this has come up in playtest. Is there a rule I can't find, or was this meant to be a dead end game, forcing a start over?
On the subject of dead ends (literally), good heavens this game is so much deadlier than I would've guessed based on the fluffy aesthetic of the art. It seems like playing a run of this game where the heroes make it to the end alive takes something close to a statistical miracle. Is that intended?
Sorry if I'm being a nuisance.