Okay. I just updated Duckie 'n' Egg once more. This time, I added a small barrier in Level 2: Mind the Gap, because I heard many critiques on people who held the right key down and fell down to the floor, preventing them from beating the game. Plus, I replaced the old music track with a new music track, added in black ColorRect nodes that are tinted to actually distinguish the shadows, and actually have the game restart the current scene every time you die. Oh, and I also had the background not move because it was pretty much hurting people's eyes, even after I slowed the background animation down. Also, for the sunlight moving around, that's supposed to add to the game's challenge. Which means that if the sunlight's coming Duckie and the Egg's way, the Egg better be in the shadows to prevent it from overheating.
Y'know, even though Duckie 'n' Egg isn't my most polished Godot game ever, it's still one that helps me gradually motivate me to update after hearing SO MANY critiques about the game. Thank y'all so much for all of the critiques, especially you, kaiakairos. It was painful hearing all of the critiques I received, but I simply just accepted them, because NO game is perfect. Not even Duckie 'n' Egg. And that's why I'm giving the best Duckie 'n' Egg experience possible each time this game gets an update.
I really wish I would've kept working on this game over the course of the 20 Second Game Jam 2025, but since I was busy focusing on making so many Godot prototypes (including a top-down simulation game, tile-building sandbox prototype, and a 2D top-down shooter prototype) and small projects (including Mochi Bros. and SimuBlocks), I just simply didn't have any time to work on Duckie 'n' Egg, but now I finally did.