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(+4)

Increlution walked so Terraformental could fly!  :) 

While the Increlution inspiration and mechanics are on clear display here - you've done something somewhat rare: Make something that signifigantlt expands on the inspiration - and does it better at the same time.

Increlution is a lot of fun, but I think that your mechanics require significantly more interesting decision-making with dramatically more interesting consequences in both the short and long term. There's a lot more thinking, planning, and more to puzzle out - and a real sense of progression that is based on those decisions rather than inevitability from grind.

To explain what I mean a little better:
It *matters* that I decided to not push to my original objective and instead do that one-time search or reading of logs... even if it ends up being a useless log (or 'useless for now' ), there's a permanence to having removed that from my checklist forever; that decision feels good and it feels like the progress was in my hands.
And I probably would have felt the same if I had chosen not to read the logs but instead break into that room, get more 'pow-wa' brand power-bars, and stave off starvation long enough to do some other thing (or perhaps to turn right around and read the logs without starving to death).


In short - you've set up some really incredible gameplay here, and I can't wait until you have even more to show. I've already wish-listed this on Steam and I will be encouraging my friends to do so as well.

Really well done - you should be proud of this work.

(1 edit)

you should post this on steam if you haven’t already