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(1 edit)

The Other Upgrades

Alright, so here is what the remaining three upgrades do: 


The two Lightning Ring upgrades feel pretty fun, but I gotta say, they are kinda too strong right now. Here's how it looks normally  and how it can look if you have both of them and run into an optimal use scenario( a bunch of monsters tightly packed):

images below are supposed to be gifs. If they refuse to work, check out the same devlog on my DA: https://www.deviantart.com/augustinasraginskis/journal/Devlog-37-The-Other-Upgra...

This needs some more testing so I'm not changing anything at the moment, but maybe I need reduce the damage, kinda make it obvious that this is a large area attack, but each individual Ring has low damage so you need a bunch of them. For me it's visually more fun to have just a ton of them. Also I could make them disappear after reaching a wall so they don't cover such a large part of the map. That would make it so larger open area allows for a larger Ring. 

I found a related bug when working on these as well. Some monsters spawn objects on every hit and that's just not a good combo with a ton of fast low power attacks. You could easily kill yourself or bring down the frame rate or both. I will probably change it so that those monsters spawn something after taking 10 damage, which is how it effectively worked when you had only the basic shots.


Here's a preview of Chaotic Lasering. It starts with 30 randomized projectiles and I tested even with 150. This one starts out a bit week, but ends up quite ridiculous. It can also destroy fragile walls and can be used in combination with regular shooting so I'm much happier with the balance for that. Maaaybe I will do the reverse and buff it a bit at low level.