Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

If that's the case as you said, why not just perfect it first and then release the full version? The current situation is just constantly changing the release date and making us wait. Why are there still bugs every time after the release? If what you said is true, you should release a game with absolutely no bugs.

(+1)(-1)

While I understand, main issue is really communication and time management. 

The game is in a early access state, we are testing a game that is in development. The information screen on Itch should not say Released and be changed to In Development 


 A quick bi-weekly status update would give people a lot more insight into when to actually expected a release. Nothing overly complicated, something simple:

  • Status: Working on Roundscape Eclipse
  • Status: Coding 
  • Status: Art and UX 
  • Status: Testing 

Kal ensuring the availability of all Mods, Testers and Content creators, before speculating a release window

To name a couple suggestions...

Bugs: Regardless of how polished a game is until it is in the hand of the people they will never be all squashed. There will be multiple environmental factors that will not be met in automated and manual testing e.g. Windows OS Versions, Drivers Versions, Hardware Variants... it is unrealistic to think any game will be without bugs especially for a developer who is one man band.