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The Pokémon selection is somewhat random, yes. 

Mainly, I wanted to avoid having Pokémon repeat between allies and enemies. Additionally, I wanted the playable Pokémon to be as distinct from each other as possible. 

Regarding Generation 6, there are only a few Pokémon included because it’s difficult to find sprites for gens 5+. For example, Swanna has a sprite, but Ducklett doesn’t, so I couldn’t add it to the game.

The same goes for Pokémon like Crustle, Amoonguss, Carracosta, Simipour, and many others that could create interesting synergies but, unfortunately, I can’t include them in the game.

All the sprites are from PMDCOLLAB

Oh yeah I will say maybe something to clarify for folks that some evolutions aren't in the game would be good? I don't know if you included stuff like Farigiraf in the game or Sir'Fetched (I may have just missed them but I leveled up both a lot to see if I could pick them up)

(+1)

Can you add Pokemon with split evolutions if possible? The game has more than enough pokemon but I think it would be cool to select an upgrade path similar to other tower defense games.

(1 edit)

Hi! I’ve read your message and I think it’s a great idea.

I’m going to do some tests with Ralts evolving into Gallade/Gardevoir, and if it feels interesting and works well, I’ll implement it and add a few Pokémon with split evolutions, no guarantees though haha.

Thanks for the feedback!

Thank you i’m happy that I contributed even if it’s not a guarantee. Also what sprites are required for you to implement a Pokemon i looked at the site you get your sprites from and both farigraif and dudunsparce seem too have a decent amount of them dispite not being in the game. I don’t know to much about game design so I was wondering.