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  • Viability: The game doesn't quite have a achievable ending since - like meantioned - the game ends at a rectangle that cannot be destroyed, but besides that its definately playable, and the elements work.  
  • Presentation: The objective and rules of the game aren't stated, but it's easy enough to understand where to go. I think the game provides a challenge with avoiding objects and enemies, but I think it's a good challenge and allows the player to be able to try and try again to achieve a greater score (definitely having a restart button would help, but I know the coding for that is different).
  • Theme: The theme for this game is definitely clear and has sweet illustrations to support it! I'm sure with more time into the game (ofc, we had limited time to complete the game, so I understand), the game could be able to push an even stronger theme into the game. This is one game that I think an awesome cutscene could play a super strong role in its narrative.
  • Engagement: The game definitely captures my imagination and engagement! I literally spent a good while trying out different strategies to destroy the enemies and seeing if I could avoid destroying them altogether. I was having a good time with it. I'm sure with additional features and different levels of space, there are some amazing things you could do with different creatures and ships. Overall, super cool and amazing :D