The art direction was incredible, everything except for the sandwhich looked really good lol. The level design was really creative at times as well (level 2 ambush I'm looking at you). The main problems with the game are that it requires a lot of clicking to complete (holding would be much more comfortable) and that the player walks slow, so it makes walking around feel a bit like a slog. Additionally, I don't know if the level 2 final boss can be beaten without cheesing him on the table (although if that's the intended solution I suppose that it works as intended). Those are relatively minor though and the game was still really good.