First of all thank you very much! ^^
- About the fights, I suppose that's subjective! I could smplify the match 3 part, but it would lose a lot of what makes them interesting. I love the feeling of being overwhelmed and having to figure out the best course of action as fast as possible, as well as buttons having multiple uses. So these will stay as they are, though I do plan on adding some difficulties option, including potentially one that would make the whole thing somewhat more of a turn based system!
- Having the combo spells trigger automatically would be too strong, and potentially a negative in some cases. For ther same reasons as above and because it's also more tactical, I want them to be triggered by the player! It's not impossible that some spells would be combo only, but no promises there
- The forest boss (and the forest in general) are definitely too tough this early in the game, I agree! The difficulty will be rebalanced in the next major update ^^
- Aw shoot, I've been having reports of mysterious crashes for some people, which might either be a memory issue or because of Game Maker itself. These have been very difficult to identify, I'll do my best to figure these out...! The segfault issue is very strange, that one I hadn't heard of... I'll keep an eye out but I'm not sure I'll be able to do anything about it for the time being. In any case, thank you very much for reporting these!
- And yes, there will be a fast travel option later which will work exactly as you described! It will be unlocked later in the story ^^
Again, thank you very much for taking the time to share your thoughts, it means a lot!