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The game's size is very impressive for a jam of only 72 hours; it must have been a lot of work. I really liked the use of prerequisites, the doors being opened with dice. I would have liked a leveling and upgrade system because sometimes I felt there were too many enemies and low firepower. Good music, good atmosphere, good scenery, good work.

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Thanks a lot! It's for sure an amazing idea, but impossible to be done with our manpower and the constraints of the jam. Maybe for a future version?