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Nice amount of juice. I didn't fully understand the scoring but somehow got over 2k, would be great if there were an in-game glossary of sorts that explains how to get each medal and its value.

Interaction between the paddle and the ball is not like in other Breakout games I played (Blasterball 3, Super DX Ball...) - in those games, the ball gets deflected in a different direction depending on which part of the paddle it hit, while in your game the ball stays at the same angle unless it hits the very edge of the paddle. As a result, it feels very difficult to control the ball. More often than not when trying to redirect, the ball would deflect at a horizontal angle and become unable to escape gravity, ruining the run. I wish there were more ways to control the ball, e.g. hitting it with your bomb would launch it forward with force.

Other than that, a couple nitpicks is that the gate is covered by UI, so it took me a while to figure out that you're actually supposed to get the ball in there. I also couldn't immediately figure out what the firing button was - an in-game tooltip would be ideal, and I would advise against hiding the controls like you did on the game page. It saves space, but someone quick-scanning the info may end up never noticing them or the fact that the dropdown arrow is clickable

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thanks for playing, and your feedback :)

i think the most control comes from the friction between the ball and paddle "vehicle". ie, if you're moving right or left, the ball will direct accordingly with the wind doing its thing from there.