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(+1)

Hey George, thanks for the feedback!

I think you're right there's a bit of clunk to clean up around the Port Timeout - it's an interesting mechanic that I need to design more puzzles for to get a better feel for - just added to my TODOs :)

I have the same problem, maybe you should set optional goals, like cycles and loc, giving a star, if the goal is meet. I'm sure, most of the players will try to reach the goals. In other games it's common, that you have different solutions to reach the goals.

Apart from that bug I like the game.

Thank you for your feedback, Kalle.


I have histograms planned for 0.4.0, but perhaps adding challenges like "solve without branching" could be interesting too