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Very interesting game. Liked the idea of having different movement mechanics for each level, but each level felt either too difficult or too underbaked. The gravity level, for example, isn't a challenge at all once you find out you can just flip gravity mid-air to effectively fly towards the goal. Some very impressive visuals throughout the game, especially levels 3 and 4. It all feels held back by the clunky controls, mostly the rotation. It feels awful, and the box collision with the snail character makes it really hard to rotate whenever you're near walls. The slippery movement makes me feel like I have little control over my character. In these ways, it almost feels like an intentional design choice. Also, I played the game under the same profile "Snail Trail" instead of the game here because this game has nothing to do. I might be missing something, in which case, I apologize, but I drove my snail character around in that little forest for ages and only became frustrated with the movement and how easy it was to get stuck on the massive rocks. I think you submitted the tech demo instead of the real game for some reason. I'm glad I checked to see if you had posted the real game.

Thanks for playing! Yes this is the tech demo version. We had a catastrophic github merge conflict error at the end of the project that made it impossible to build and took a while to resolve. The correct version has now been posted, please give it another shot!