Audio gave the game a really good ambience that fit the minimalist inverted theme. Fiddling with the inverted controls for the first several levels was an interesting challenge, though after 20 levels, it began to feel too long, though that might be a personal preference. I would suggest adding barriers off screen to stop the dot from getting lost off screen. Anyway, congrats on your submission. Making the game in an hour was a very ambitious challenge to set for yourself.