Love how focused this pack is on functional chunks instead of random sci-fi clutter. Buildings, paths, domes, defenses - it’s basically a ready-made kit for blocking out a small base and then pushing it straight to production.
That was the plan, as a game dev myself I tried to make something useable, since a lot of asset packs tend to go for looking good in screenshots but are quite hard to actually put into use. This pack instead should feel quite easy to extend for real game development cases or for fast prototyping.
The atmosphere feels really unique, I rarely see assets in this kind of style. I’m really curious how you achieved the cel shading with those thick outlines - is it driven by the texture/material (like hand-painted edges), or is it some custom shader trick?