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this is incredibly cool!! a few area connections that it misses, though. The church has an exit on either side, but only the left exit gets randomized properly, while the right-side exit always goes back to High Street. The same also applies to Smirk's house, which has an alternate exit on the right of the screen which always goes to the map.  Then there's "village" on the map which always seems to go to the docks. maybe that should go to the same place as "lookout"? And also, exiting the bar for the first time goes through the LeChuck cutscene, which then puts you outside the bar, instead of wherever leading the bar is supposed to take you.

All good points. This is more of an early look than a finished product; right now the room shuffle only affects Mêlée island, and there are a few holes in the linkages caused by non-matching script hotspots that I need to fix (e.g. the cutscenes, the Scumm Bar kitchen door, making the troll bridge to be a link between two rooms...) . Object switching is a bit of a nightmare;  in SCUMM pick-upable objects are the same thing as hotspots, so they have a bunch of room stuff attached and the player has to be located in the same room in order to pick them up.

I have ideas for this, but it'll probably have to wait until next year!