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(+1)

Finally figured out the box code. Slightly guessed the last two symbols since I was not 100% certain what the corresponding items on the poster represented. Really well made for having minimal time for puzzles after finishing the art. I've made a couple escape games for jams too and they can get complicated, both with coding and creating puzzles. I can't think of any suggestions beyond add a sound track (which I know you're already doing) and if you have time, add sound effects for some items, like a click when pressing the arcade button or unlocking a lock.

(+1)

Actually the code was pretty easy like if u clicked on smth the camera gose to another location making you think that the camera zoomed 

And the art took me most time

I actually finished the game still I want to add sfx and the last puzzle 

Thanks for playing and for the feedback❤️

(+1)

I agree having the scenes change is not too complicated, but setting up a working inventory like yours (outside of engines with built in ones) has always been really complicated for me. In a lot of my past escape games, I just skipped having an inventory with selectable items because creating code for it was just too complicated, though I have been working on an inventory template in GDevelop I really should try out sometime.

(+1)

thanks :)