I'll take the full explanation thank you!
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Okie dokie! We thank you for taking interest in our game!
Warning: The following explanation contains spoilers for chapter 5 part 1. If you haven’t played up to that part, you may want to do so before reading!
Since we did finish all the writing for the game, there’s a lot to unpack regarding the unreleased parts (ch5p2 and ch6). We’ll try our best to give a concise explanation of what would’ve happened…
As for the ending of chapter 5, the fifth conference left the Court stuck between two suspects: Sasha and Kostya, who, unlike the others, couldn’t explain why they didn’t complete their steps in the interrogation plan (from the end of chapter 5 part 1). Kostya grows increasingly stressed as he can’t remember what happened during his time in the armory, to the point that everyone is prepared to vote for him—which forces Klavdiya to confess that she’s the true killer, to prevent an incorrect vote.
Seeking a way to save everyone, she had tried to physically force information out of Kuzma, the King’s Advisor, to no avail; even under torture, he wouldn’t confess. Though this caused her to doubt whether he’s actually the Advisor, it was too late to save him.
Everyone votes for Klavdiya, but before she gets executed, she’s able to get the King to reveal the truth: Kuzma is not actually the Advisor. The whole “journal under the bed” thing was just a setup on the King’s part, meant to stir up conflict.
Which brings us to chapter 6! Only four people are alive now—Kostya, Olesya, Sabina, and Sasha. Basically, this chapter is them deciding to really do whatever it takes to find answers, now that there’s pretty much no one left.
Sooo much happened in this part; every discovery and clue in the entire game is addressed and explained here, so at the risk of going on forever, we’re going to keep it simple and just explain the King’s motivation.
The whole premise of the game (and the competition) is hinged on the old man from the dungeon (ch5), Engineer, and his mysterious device. About two years prior to the game’s starting point, the King hatched a scheme to create the “perfect assassins” for his criminal organization (Death’s Gilded Scythe), train a small selection of people from a young age to refine their skills. Thus, he abducted a group of random teenagers and forced them to work for him. But when Hades (Kazimir Solovyov) found out about this scheme, he was horrified. Already, Restorative Order and D.G.S. were enemies, but this further motivated Hades to undermine the King—and, more importantly, to save the kids who the King had captured.
While Hades focused on finding a way to get them out of the King’s clutches, he assigned one of his men, Engineer, a project to help them recover from the trauma after they escaped this life of crime: a memory-wiping device, which targets specific memories. Hades planned to use it to erase the teenagers’ memories of their time in D.G.S., sparing them from the guilt of anything they may have been forced to do as the King’s assassins.
This backfired, though. The King ended up killing Hades whilst the latter was on a mission to assassinate the former, and later on, stole Engineer’s device before it was done. But little did he know, the teenagers he’d abducted were planning to rebel against him. One by one, they all began defying him, escaping from his control and refusing to respond to his orders.
Thus, we arrive at Last One Standing’s starting point: the competition. Infuriated, the King sought retaliation against his former test subjects, mapping out a massive scheme to punish them for disobeying him. He kidnapped them all (along with Hades’s daughter Klavdiya) to participate in the “Royal Competition of Death,” a drawn-out revenge plan. (Because, you know, he’s super petty like that.)
(To keep an eye on the victims from the inside, the King also inserted a member of his organization among them, his Advisor—Valeri, who had been part of D.G.S. since he was a small child, long before the King’s “perfect assassin” experiment. The King knew he’d blend well among the others, given his young age and his exceptional performance in D.G.S., though of course he had to use a fake persona for the occasion.)
To add insult to injury, he decided to use the device he’d stolen from Engineer to wipe their memories of D.G.S., just as Hades had planned. After all, it would only increase their distress if they didn’t even know why they were there or who he was. So they’ve been blindly killing each other all this time, without any idea that they once worked under the King (albeit unwillingly) and alongside each other.
However, since Engineer’s device wasn’t fully constructed, it doesn’t work perfectly. Kostya’s “sensations,” those strange and inexplicable thoughts, are actually vague fragments of memories poking through the surface. That’s also the basis of Mikhail and Yana’s experiment. When Kostya finally reads their journal in chapter 6, he realizes that they knew they were experiencing memories of a blocked-off past; that’s why they were so dedicated to completing the experiment no matter what it took—to unlock those memories in full and discover what’s going on.
At the end of the game, once Kostya and the others have learned everything (not going to spend too much time talking about how that comes about, because it played out over the course of what would’ve been hours of gameplay), they manage to form a plan to isolate and overpower the King. Ultimately, Kostya is able to gain an advantage over him during a tense final fight scene. The King dies, and the remaining four participants manage to break out of the castle.
That’s about it for a quick overview! There are a ton of little details missing, but we tried to keep it as brief as we could! If you have any questions, please let us know!
(P.S. We recommend looking back at the scene with Engineer in the dungeon, now that you know all of this. It may make more sense~)