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(3 edits)

Hey Lheku, I just bought this plugin since it seemed to do what I need, although it looks like it is not able to just loop a sound. Maybe I understood the plugin wrong, but my goal is to have sounds for things like fireplaces, rivers and the like, so I would need the sound to be looping on it's own, rather than having to manually set a frame perfect interval. Is that something you could add? (Perhaps by making the interval argument optional and if not set, just loop sound?)


Another thing I would really like to see is the plugin being able to look for the file in the SE but also the BGS folder instead of only SE.

Hi!

I will look into it and reply with an update.

Thanks for your quick response! Looking forward to it!

Hi!

I updated the files. If you find any problem, don't hesitate to tell me.

(3 edits)

Hey, thanks for the patch! The new commands seem to work fine, although it does look like the BGS takes a full 2 seconds to load when entering the range for the first time, which results in the BGS to pop it at a much higher volume instead of fading in gently (which it does if you leave the range and re-enter)


This seems to happen with regular SE too. I did try and use the regular play BGS event command to make sure it's not the file that's too big and has loading delay, and they all played pretty much instantly, so it looks like the proximity sound plugin somehow delays it. I would appreciate it if you could look into that as well! 


(This also happens in your demo project btw, making it impossible to sync up the hammer sound with the sprite hitting the anvil.)


I recorded some footage of the issue too:

Hi again, sorry about that ^^'

I implemented some fade in and out because I felt some sounds may be too abrupt but I guess I didn't test it properly. I removed that for now and uptaded the file again.

(Don't worry about the blacksmith guy and the anvil, the sound doesn't align perfectly because I'm lazy to test other frames ).

(3 edits)

Hello again! Thanks for accommodating me so much! I think this works beautifully now! Of course you'll have to set a precise number for the diminish argument for it to fade out smoothly, but that's to be expected!


In your help file however, the Proximity bgs plugin command examples do not show that "diminish" can actually be used.

(I posted a screenshot here, but it's not visible for me, not sure what itch is doing, haha)

2 more questions:

Given how you forbid your plugins to be used with NFT/AI or any related or similar type of games/stuff., Is it safe to assume that none of your plugins is made with ai?


Question 2:

Would you mind adding me on discord in case I have further questions for this plugin or maybe others, so I don't have to spam your comment section? :D

Hi!

I hope to improve it in the future and make it real smooth haha.

I cannot see the screenshot either, itchio has sometimes a hard time uploading images.  I see I have the "diminish" word in the notetag example in the help section, not in the examples with numbers tho, as is optional anyways.

I do not use AI and I am against the usage of the generative AI trend for art, code, etc.

Sure, I think my username is "lheku" but I'm not sure what discord asks for adding people.

Good, good. I make an effort to avoid AI as well, so I wanted to make sure. I added lheku on discord. If you received it, it was me, haha!

Hey, it is me again! Haha! Since you haven't yet accepted my request on discord, I'm gonna post it here. I think I've found a bug. Using the BGS command for a fireplace, I noticed the sound keeps playing when transferring to a different map. Is that intentional?