Nice work,it seemed like a big team worked hard on this!
Load time was a bit excessive, but I can see why.
The objective area in the first part was a bit unclear.
I hit a bug where if you die while draining blood, you can still move around as a corpse but always lay back down after taking an action:
I recommend increasing the effectiveness (range/power) of the character's attacks to make combat feel a little less monotonous.
Also, a slow-down effect when projectiles come close to allow more time to dodge would be a nice touch.
Additionally, I recommend allowing dialogue to be skipped past faster, because after reading the line I was just staring at the screen waiting for it to let me advance the conversation between missions.
You really captured the PS2 feel, and I loved the use of sound-waves for the theme, great work!