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Hey, great pack! Currently having a problem in Godot though. I got a Spotlight3D, when it shines on like the floor, the shading is weird, sometimes the material gets dark, some part of it is lit up. With Omnilight3D, i'm not having this problem (due to switching to Compatibility mode). What is the correct way to use lightning on these models?

Hey glad you like it, I'm not sure, I haven't tested them in Godot, but maybe check the material options?