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This has a lot of potential.  It feels great, the UI is really intuitive and the gameplay is chunky and satisfying.  I hope that there's more gameplay puzzles later, aside from just 'get more stuff to get more stuff', because I think this game would be very well suited for it.

Now, it does seem to have some problems.  It froze for me multiple times on trying to set sail to a new island, placing watchtowers can cause the game to go nuts flickering the placement range indicator all over the place, and at one point it decided I wasn't allowed to use the port anymore.  But that's all fixable.  This is a great foundation for a lot of cool ideas, and I look forward to seeing more.

Thanks for the feedback! Means a lot. Could I ask if you were playing the web version or standalone apps (windows/linux)? Gonna have to investigate the issue

(+1)

I've been playing the web version.

Thanks. I'm afraid it might be related to issues with the Godot web renderer.
We are going to try to find a solution to make it more stable on the web.

If you'd like to play longer, I'd suggest getting the standalone app it should be more performant and stable. Thanks once again!