Some maps give me trouble where Daisy would either stuck in geometry (she can't handle tight mazes and if the level starting point is too small she'll spawn in the wall) or will get stuck attacking unreachable enemy (enemies who stand on fenced elevation, for example) or invulnerable destructible object (yeah, an oxymoron, but some maps do have those, apparently). Maybe you can add button to forcefully teleport her to player?
Viewing post in Doom - DAISY ETERNAL Companion Mod comments
Hey there, Kholchev. I wouldn't mind seeing if I can add a button to help with this kind of situation (I'll need to do some research on this for ZScript). I'll see if I can get this "teleport to player button" working, it's a good failsafe to have in those situations. (For this and for potential future mods).
However, you said has trouble with getting stuck? Do you mind telling me which maps in particular gave you this trouble? I have heard that she has trouble in tight narrow areas like mazes at times a while back in her previous versions, and would like to also see if there's something that can be done about her pathfinding. (If not then the teleport button would be the perfect failsafe to counter this altogether.)
With that said, i am glad that you gave the mod a shot and hope you're having a blast with it so far despite these hiccups.
I've tried her in Brutal Wolfenstein (yeah, weird cross-over) and some mazes there seem to get her out of bounds, between the corridors (I think, judging by the glowing through the walls). And that's where I sometimes get her stuck at starting points if there's a wall aside from the player.
Those are minor troubles TBH, since she seems to get out easily enough. Real problem is pillars in that mod that she attacks relentlessly, but since some of them can't be destroyed she won't leave them alone and I have to run on the other end of the map, hoping me fighting enemies will bring her back. It actually happens with other follower mod I've tried, I believe that's just how followers work.
And yes, I do have a blast.
Oh I see, she's confusing them as enemies. If you don't mind, what other follower has this similar issue? This may help me narrow down some of the exact code that might be causing her to prematurely attack anything in front of her (even things that are just props like the pillars). If anything I could try some things to see if I can get her to not attack non hostile entities or props (or whatever object those pillars are considered to be in the code of the wad).
Thanks for letting me know Kholchev and for the support.