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(2 edits) (+1)

So what exactly is the penalty for breaking enemies? Because the game mentions there are "permanent consequences" for it but it's literally the ONLY way to win some of these fights with healers in them because breaking enemies makes their allies lose the ability to heal/buff them allowing them to be killed for good.

Otherwise the healers enter an infinite if/then loop where they heal/resurrect any low health enemy. They pretty much turn into one of those enemy fights where you NEED to kill them all at the same time or they resurrect. And it is incredibly annoying, especially since the stuns you have access to are only a 50% chance to proc and it takes forever to raise that percentage. And even the stuns become useless if there's 3 healers since whoever ISN'T stunned will just heal or resurrect one of the stunned guys. Not to mention the fact that they sometimes decide 75% health is low enough to heal and end up giving their friend overhealth so they're now at like 135 out of 75 health.

I'd recommend either adding cooldowns to the enemy heals, lowering how much they heal, or something else entirely.

Edit: after reading the description again it mentions breaking "POWERFUL" souls, does that mean whatever the penalty is, it's only for bosses?

(1 edit) (+1)(-1)

Yes, POWERFUL souls are bosses. Explore goddess buffs and items if you are struggling with healers.