I think it would be good to add the camera controlling for the mouse control, and there is not much thing to do in the game for my case. I mean it has more potential with more story plot or something like that. I hope you would add more in the future!
I made it to the ending. I think some kind of sound effect might be good: it seemed like you had to stand in the light for a second. Also, at the end, I think you want to try and hold the player in place: I was able to wander off elsewhere when the final event happens.
For me the game is just showing me a black screen and the text "Who hurted you my child?" followed by some music. I'm not really able to do anything...
The aesthetic and whole vibe is nice but it seems like the game is bugged? I go to the light but nothing happens and the text just sits on the screen overlapping one another. Tried wandering around but nothing happened.
Comments
I got jumpscared by the car LOL but the concept of this game is good.
I think it would be good to add the camera controlling for the mouse control, and there is not much thing to do in the game for my case. I mean it has more potential with more story plot or something like that. I hope you would add more in the future!
I made it to the ending. I think some kind of sound effect might be good: it seemed like you had to stand in the light for a second. Also, at the end, I think you want to try and hold the player in place: I was able to wander off elsewhere when the final event happens.
It would be good to add a 20 second timer too. ;)
Nice work!
For me the game is just showing me a black screen and the text "Who hurted you my child?" followed by some music. I'm not really able to do anything...
The aesthetic and whole vibe is nice but it seems like the game is bugged? I go to the light but nothing happens and the text just sits on the screen overlapping one another. Tried wandering around but nothing happened.
Hi, the dev here! can you tell me more about what went wrong? Maybe a video or a description of the issue could help fix that