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Thank you for playing. It becomes idle once the auto-turrets are unlocked. 

A rounds based game cannot be idle though.

Yeah, that's fair. I've removed the Idle tag.

Sorry to be a wiseass about it. I still enjoyed the game!

Some feedback: the rounds feel a bit samey. I like the golden zombie, maybe add a few more special ones like that. Like angry zombies that kill humans if you shoot them, just a random idea.

The upgrade wheel is unique but not a great way to present upgrades, since I have to move my mouse a lot when the circle starts to get bigger. Like someone else mentioned, it's better to have fewer upgrades with bigger impact. Especially when you show them all on the screen at once.

At some point there are so many zombies that it doesn't matter where you shoot, you can barely see the humans and you get a profit either way. You could add humans that have a higher impact on the game. For instance a human that gets chased and you have to save it from the zombies before it dies. Or a human that runs from left of the screen and out of the screen on the right, the round ends if you kill them. Drawing all the humans in front and giving them an outline might also help.

(+1)

No need to apologize! And thank you for the feedback. I really appreciate it.

I will think through how I can combat the staleness of the rounds by introducing more unique mechanics every few rounds. I'll also plan on making the upgrades more impactful (and have less of them). 

For the upgrade wheel: that's probably what I've struggled the most with. I'll tinker around with it some more.

Thanks so much for playing and glad you enjoyed it!   

When in doubt, a simple upgrade list also works. You can even fit the description without needing a tooltip. Cheers!