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No. I'm asking if you plan to implement animations which you personally animated yourself, rather than the default ones koikatsu comes with/ones mod packs.

Ah. Actually yes. The "full nelson" one is an animation I made from start to finish, hence the lower quality LOL. I am still in the process of learning to animate more smoothly with KKS. But tbh, there're just so many different positions already in KKS, so I will try to make use of them to save some time, especially when it comes to getting the characters into the "correct starting position", unless someone commissions me to a more "unique" one.

I'll take "lower quality" ones over the animations I've seen 100 times in 100 other games.

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I can see your point, but to be fair, there are only so many "positions".  I think what matter more are the variations (hand grabbing/leg lifting,...) or contexts (who, when and where) of those scenes (maybe viewpoints as well), and most of the time, the default animations from KKS  look weird, so a lot of editting is required (boobs/butt jiggling, hands/feet positioning, smoothening of the insert animation,...), at that point, I don't even know if I should consider them "default" anymore. But if you want some kinds of position, you are free to make a suggestion and I will think about it/put it into the polls. Other than that, I don' t think I will actively seek out unique position to put into the game, at least not now :)