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This is great! I really love the physics based platforming; it is genuinely inspirational and I found myself wishing there was even more of it. I am not enjoying the combat as much right now. It might be a matter of skill on my side, or maybe it could be adjusted a little to feel more fun and satisfying. I do like that combat is included, and I can imagine the cube fighting other gambling themed elements, as well as elements of determinism.

I got to the place image.png

Is there an ending I can reach if I manage to do combat? :) Got a guide or a video tutorial?

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Hi and thanks for playing and feedback! This version of game is very raw because I started late and spent all the time to code fundamental mechanics. So congratulations, you reach the final platform. By the way, you may attack pencils and even kill them (read the description of the game). When I publish post-jam version with all the polished details I wanted to add in the game, I could notify you))

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Sounds good. I find this game good and crunchy. Let me know if you need playtesting.