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(3 edits)

Hey Cainos, I absolutely love your Top Down content, will also buy your new Top Down content if you're planning on releasing more and it fits the cozy warm medival style.

I have a question about the water shader: Did you get the water shader to work on Unity 6.2 for WebGL builds? I've added your project to my game and got the water shader to work with a few tweaks for standalone builds but for WebGL I had to disable the RenderGraph and then implement the legacy style via Execute function in the Water Render CS File but it's all messed up and I've been stuck trying to fix it for 3 days. Do you have a goto method that worked for you and I'm maybe just doing things wrong or have you not yet tried to get it to work in newer versions with WebGL?

Kind regards, Moorky

Edit: In case you have not yet implemented it to work for Web builds on Unity 6+, we could collab and implement it together if you want, I almost got it to work but it still looks a little messed up

Much thanks for telling me about this problem. I will look into it right away.

(1 edit) (+1)

Try disable Auto Graphics API and change Graphics API to WebGPU in Project Settings>Player>Other Settings

I can make a WebGL build in Unity 6.2 with the water rendererd corretly  on this setting.

You're a saint, thank you!