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Cainos

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A member registered Mar 25, 2019 · View creator page →

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Try these:

Set a very small negative cell gap in grid:

https://discussions.unity.com/t/tilemap-gaps-and-tears/746618/3

or

Put the tilemap texture into a sprite atals:

https://discussions.unity.com/t/tilemap-has-tearing-between-tiles-even-with-pixe...

ok

yes

Yes, the terrain is using tile palette.

Buildings and props are normal sprites.

Unity

Hello, terrain shadow added in v1.0.7

Not yet. I ran into some trouble with the cliff shadow.  I’m going to give it another try.

maybe a platformer interior pack

Hello, I do have plans to make an interior pack, but it could take quite some time before it comes out.

I've always wanted to make a top down version of my Customizable Pixel Character pack, but still struggling.

Hello, you can email me at support@cainos.net

Oh, sorry for the late reply.

I am still unable to do commissions.

Hello,

You can try the convertion tools:

https://www.scalablepixels.com/

https://www.adobe.com/express/feature/image/convert/svg

But, SVG for pixel art??

Thanks! If you are having trouble doing the migration, it is ok to just refund it.

Hello,

Feel free to use the files in any engine you like.

But this asset depends heavily on Unity, it would be very hard to migrate it to a different engine.

Hello, it looks like Unity is making some major graphics api changes in 6.x version that broke existing shaders.

I have updated it to support Unity 6.3. Just download it again or email me to get the 6.3 patch.

(1 edit)

Try disable Auto Graphics API and change Graphics API to WebGPU in Project Settings>Player>Other Settings

I can make a WebGL build in Unity 6.2 with the water rendererd corretly  on this setting.

Much thanks for telling me about this problem. I will look into it right away.

Hello, i am not quite sure what "easy to import in Godot as a sprite" means. I have basically no knowledge on Godot. You can first  try my other free assets to test it.

Modification, use as inspiration/example are all ok.

Hello, are you expecting each plant to be on a separate layer, or do you need the tree’s trunk and leaves split into different layers so you can add a wavy effect to the leaves or something like that?

Hello, it is the original psd. I was just drawing into a single layer.

I am very sorry it does not meet your needs. Maybe request a refund?

yes

Not yet, but i definitly would like to make one.

32

hello, psd files added.

yes

I am not quite sure. Just try my free assets to test it.

For this asset, the sprites are generally OK but the water shader will not work in Godot.

i do not use palette.

not yet

2022.3.60f1

yes

29 pixel

Sorry, I am unable to do commission works.

The wrist: no, the character has hand bones, but it only affect weapon rotation.

The body segments: Pelvis, Spine1, Spine2

mainly add stairs of west and east direction, with some small issues fixed.

Much thanks!

My twitter: https://x.com/cainos_chen

Yes.

The water is made using shader.

yes

Not customizable, a single sprite per building