An absolute blast to play and a visual gem of a game! I adore (and have fallen in love with retrofuturistic/cassette cyberpunk aesthetics because of this project) the visual style of this game because of how seamless it is with 2D to give the impression of 3D (how this game is only sprites is beyond me, speaking of which, if you don't mind, what programs did you use for the art?). Also, Val's a cool character, but I gotta wonder if there's more to her than "killing is cool"! One thing I would certainly love to see in future progress logs (or maybe even as a standalone DLC when this project comes to Steam) are an artbook detailing the design process of the game, and maybe separately we could get a lore sheet to somewhat connect the dots and find out what the intel doesn't tell us about the world. I would really appreciate this too because I somewhat wanted to start work on a worldbuilding project involving mechs (called Powergears, taking inspiration from naming conventions), and I am one of those people who are really into the lore and world history of games.
Some possible suggestions? (although they may not be the greatest ideas ever) Perhaps a cluster bomb or even a short-delay sticky grenade would be pretty neat. I do believe the former is possible since you would just tweak the smoke grenade to make a cluster bomb (possibly as a tertiary weapon? it would just be a single bomb that detonates into smaller explosions really), and the latter could be a nice finesse like the spider remote bomb. I think thermobaric weapons would be a neat addition (yet more anti-structure, but maybe also for organic enemies since they suck nearby oxygen?) Speaking of which: enemy infantry carrying MANPATs or even recoilless anti-tank rifles could be a decent challenge since they are somewhat difficult to hit and maybe they would come in transport helicopters/APCs. Perhaps to also deal with the difficulty of distinguishing the player and enemies with muted environments would be tiny accents on the vehicles. I believe it could also make sense with the different allegiances and affiliations too since we do see a lot of that distinguishing in warfare with friend-foe-identifiers. I would also add that with thermal smoke, enemies would probably keep shooting even if you aren't visible since it doesn't stop incoming projectiles, but breaking their line of sight is absolutely still invaluable.
Also, I did some reading and on the topic of a Discord server, while it may be a time-consuming task to moderate, maybe you would be able to take community moderators? I know having a few people across different time zones could really help with that. Of course, no pressure to create a server if you don't want to make one!
Anyway, I absolutely love this project, and I will keep tabs with great interest! I've already told a couple friends about this and decided to write this post after getting an S on every mission (took about 2 hours looking at the battle data, and maybe that just says something about me being bad at games). Keep up the great work, and I hope this game finds success! From this guy anyway: you're getting a supporter for life.